Sunday 5 May 2024

Additions for 1920 Poland

As mentioned before my next project is going to be Russo-Polish War 1920.

I have made a small start on figures but also decided to add some more support, vehicles are on of the few things I outsource for painting, Rich Croisdale does a far better job than me and with my gut still recovering I can use the help.

The Polish Legionaire is also a new addition but in these images for scale.

The Car is an Erhardt German Armoured Car with late war German camoflauge. They had a large crew of 9 I believe with multiple MGS.


In terms of figures I have focused on the Polish Legionnaires in their Pike grey Uniform, I have 10 painted so need another 23 and an MG to complete a battalion.

The figures are a mix of Studio Siberia and Woodbine (By Gripping Beast) Studio Siberia are bespoke Polish figures for this conflict whilst the Woodbine figures are actually WW1 Turks. 
Both manufacturers produce the figures with separate Heads and I invested in a  bunch of Studio Siberia Polish heads alongside British, French and generic heads from Woodbine.

These four are Studio Siberia, three have Polish caps and the one in the coat has a Woodbine British soft cap, this one is the least Polish looking I think so I wont use many of these caps. 
The rest are all Turks from Woodbine with Polish heads, the cut of the Uniform, the webbing and rifle all lend themselves to the Poles.
Pretty happy with these, just a few to do to complete a unit. 

Talking of which, heres a few more.

Particularly like the officer, he will be on a seperate leader base.
No doubt more to follow soon.
Realised as I am adding narrative that I neglected to crop most of these

Next two give you more of an idea of the Woodbine figures, I like the bomber with the bandaged head.

The Studio Siberia Miniatures are lovely too and very dynamic if a bit chunkier.


A close up of the officer.

With the Turkish MG the heads are cast on so a bit of surgery required before I can add the Polish heads, really pleased with the end result though.
Altogether these guys will finish off the Legionnaire battalion.
And here they are ready for basing with the MG and command base separate. Hopefully on table in the not too distant future.



Thanks for stopping by.

Tuesday 30 April 2024

40mm Peninsular Foraging game

I have been working on some foraging rules for Sharp Practice so games can revolve around troops competing for livestock and supplies. First game for some while last night so I decided I would give the first draft rules a try.

The additions are one side of A4 which tries to use existing rules from Sharp Practice applied to the lifting and driving of livestock to gain points for our games. I will share them once play testing is finished.

Steve commanded a formation of 24 Paris Muncipal Guard Grenadiers with 4 groups of skirmishers

I had 24 Spanish with 2 groups of rifles and 2 of Guerillas.

One of my groups of Guerillas was on table in the church with a convoy of material outside but no command figure so I would struggle to manage them. 

There were also three groups of sheep, three groups of cattle, a bull and a group of goats. The capture of this material and escorting off table scored points for each side. 

We randomly placed the livestock on table and then started turning the cards, all the skirmishers were quickly on and as soon as I got two flag cards I activated the Guerillas in the church to get to the convoy. Steve also got all of his Skirmishers on table but not his formation.
In terms of points players get a point for a base of livestock, 3 for the convoy and 2 for the Bull as its a bit more dangerous and unpredictable. 

So far I have got lucky and the convoy is ready to start moving towards my lines.
Second go and the Rifles on the right come out first, Iopt to move, move, fire inflicting just one shock on the French voltiguers. Nearly all the livestock are within 24 inches of the rifles and so must test, tests see over half of the livestock move pretty quickly towards the French, Bugger! 
The Guerillas move again and, ignoring the livestock, keep the supply train moving to the table edge.
The Bull remains in the middle of the table looking menacing.
The Rifles fire again and again the livestock scatter, mainly towards the French.

Spanish regulars deploy on and advance towards the French and the sheep.
The supply train keeps moving and its 2 points in the bag for the Allies, Will it be enough?
The Paris municipal guard get moving towards the livestock, will Steve focus on the foraging points or seeing off the allies?
The movement of the livestock has made the job of the Volitguers easy, even the Bull is brought under control pretty easily and they have 3 points to move off table.
One base of cattle trot right up to the guerillas escorting the supply train and the Allies suddenly have 3 points, almost by accident.

Its fairly even stevens so far, we havent got much gaming in as we have been working through the rule mechanisms and making sure they work.
With the night nearly done the rifles fire again and this time a startled Group of sheep run straight through the Paris Municipal Guard and are snaffled by a group of Voltiguers behind them.
There are still a base of cattle and another of goats up for grabs but it will be a bloody business for either side to go get them slap bang between the two opposing formations, last move and the French are winning 5 points to 4.
To add insult to injury the volley from the Paris Municipal Guard kills two riflemen and knocks over their Sergeant. Think we need to chalk this down to a French victory.
A victory for the French and a good playtest, a few rules tweaks required but overall worked well. 




Friday 12 April 2024

40mm Hessian Workbench

So I have been slowly working through these guys for some time but finally making some progress with the Hessians.

As always images from both cameras so forgive the photo overkill. The first lot are sharper with clearer colour but focus is an issue with a couple.

All these figures are 3d prints blown up from 28mm to 40mm the STL files are from Piano Wargames and 3d printing by Paul at Sabotag3d

Four musketeers first, all of these have black pompoms whilst I decide which figures fit together best.

Two officers, original uniforms had blue trousers with a yellow stripe but quickly wore out and replaced by brown, somtimes still with the yellow stripe.
I have chosen to have an officer and standard bearer in blue trousers, possibly recently arrived to replace field casualties.
This sergeant is one of those printed a little too large and will therefore be a separate leader figure where its less obvious, the sapper is a lovely figure, both have brown trousers with yellow stripe, this should be a theme through the unit with one or two on each base rather than on all figures.

Another shot of the musketeers, really lovely figures these with much paler Shako covers than previous figures.
I had a couple of figures printed without a head, this chap in the bicorne being one to allow a head swap and provide some variety, flags are for the Hessian second battalion.
Nice Group shot here giving some idea of how the finished unit will look..
The old camera group shot for comparison, colours washed out but still looks ok.

I think the head swap came out ok, the head is a metal Perry from the French drum major.

Again a mix of shako colours and trouser but brown trousers predominate and a good mix with yellow stripe.


Possibly the best picture of the officers, these will be based in the unit as I already have the same two figures as separate leaders.


This gives me 28 or so Hessians so I can start figuring out which ones to base together and then finalising the pompom colours for them.

Thanks for stopping by, hopefully see these on table fairly soon.